RULES OF PLAY

All rules will be in accordance with NCAA standards unless otherwise noted.

  1. Playing time will consist of 2 twenty minute running halves with a five minute halftime.  Games will begin promptly.
  2. Each team will receive one 30 second timeout each half.  Timeouts will not carry over to the next half.  After 30 seconds, the teams will be whistled back onto the field and the game clock will begin.  If a team does not return in a prompt manner they will either lose possession of the ball or be assessed a delay of game penalty.
  3. There will be no overtime in regulation games.
  4. All ties in playoff games will be decided by a sudden victory overtime period.
  5. All playoff games will be 30 minute running time.  Each team will have a 30 second timeout where the clock will stop.  The clock will restart after 30 seconds.  If a team does not return to the field in a timely fashion they will lose possession of the ball or be assessed a delay of game penalty.
  6. Decisions on the field will be the final ruling.  No disputes will be heard after the game.
  7. Any coach or player ejected from a game will not be allowed to particpate in the following scheduled game for their team.
  8. No noise makers will be allowed at any field (horns, whistles, sirens, cowbells, etc.).  Offenders will be asked to leave the field
  9. There will be no stick checks unless requested by the opposing coach.  If the stick is found to be legal, the challenging team will be assessed a timeout.  If no timeouts remain, a delay of game technical foul will be assessed.  If the stick is not legal, the appropriate penalty will be assessed.
  10. Advancement rules will be in place for the U15 and High School games.  U11 and U13 will not play with advancement rules.
  11. On a foul in the box, play will not stop until the ball leaves the box or the defense gains possession of the ball.
  12. When a faceoff violation occurs before the whistle, the offending team's faceoff player must leave the field and be substituted for through the substitution area.


Roster Rules

  1. No player may compete, or be rostered, on more than one team during the tournament.  Any team with a player in violation of this rule will forfeit all games in which the player is known to have competed and forfeit the opportunity to advance to the playoff round.
  2. Any player that has competed in High School (Fresh/Soph, JV or Varsity) must compete in the High School division.  They are ineligible to compete at the U15 level.
  3. U11 players must have been born in 1998 or 1999 (or later).
  4. U13 players must have been born in 1996 or 1997 (or later).
  5. U15 players must have been born in 1994 or 1995 (or later).
  6. No High School Graduates are eligible.

SCORING

  1. Points will be awarded after each game, 5 points for a win, 2 points for a tie and 0 points for a loss.
  2. Ties will be broken in the following manner and sequence:  1.) head to head play; 2.) Most wins; 3.) Fewest goals allowed; 4.)Total point differential in first five games (not to exceed +3 or -3 in any game); 5.) Coin Toss.
  3. All semifinal and final games that end in a tie will be resolved by a sudden victory overtime period.
  4. One referee will hold the scorecard for each game.  At the end of each game the referee will record the score of the game and sign the scorecard.  A Summer Sizzle representative will then pick up the scorecard and return it to the administration tent.  All scores and point totals will be recorded on the main scoreboard located in front of the administration tent.  Coaches should check the scorecard on the field if they wish to validate the score.  Once the scorecard reaches the administration tent the score is considered final.

TOURNAMENT ADMINISTRATION

Only the team spokesman and the referee on the field will discuss any questions or disputes.  Disputes will not be heard after the game.  The spirit of the game is the key to resolving disputes.

Southern Sizzle Lacrosse reserves the right to disqualify any team for infractions of the following policies:

  • Use of Illegal Players:  The players listed on the roster at the time the roster is submitted are the only players eligible to play.
  • False Information:  Information provided to Southern Sizzle Lacrosse on your entry form is the basis for division breakdowns.  Any false information is grounds for disqualification.
  • Unnecessary vulgarity or abrasive conduct:  Good sportmanship is expected.  Spirit of the game is expected as well.  Southern Sizzle Lacrosse reserves the right to immediately terminate a game and/or escort a player, team, coach or spectator from the premises.

WEATHER POLICY

In the event of adverse weather or unplayable field conditions, the Southern Sizzle tournament director reserves the right to:

  • Reduce game times in order to catch up with schedule.
  • Finish game before inclement weather arrives, or to preserve field conditions.
  • Reschedule games, if possible.
  • Convert the tournament to a 'Festival'format without playoffs or championships to enable the majority of teams the opportunity to play as many games as possible.

Every attempt will be made to update cancellations or postponements on the website or on the answering machine at 410.667.2564.  However, weather conditions can change rapidly and all teams should be prepared to play as soon as weather clears and fields are playable.  In the event of cancellation fo the tournament due to weather, each team will receive their team's t-shirts and will be charged an administration fee.  Under no circumstances will your team receive a full cash refund of the entry fee.

Thunder/Lightning Policy

If thunder or lightning is observed at any location play will be suspended immediately and players and fans will be asked to leave the field.  Play will be allowed to resume 20 minutes after the last sound of thunder or sighting of lightning is observed.  If a game is in progress, the period will end immediately.  If it is the second half, the game will be considered final and and the score at that point will be recorded.  If it is the first half, when play resumes it will be the start of the second half.  Every attempt will be made to begin subsequent games on time.  If the start of the second half of the suspended game delays the onset of the subsequent game the following actions will occur:

  • The game suspended will play one 20 minute running time second half.
  • Subsequent games will begin immediately after preceding games (warm up on the sidelines prior to the game.) These games will consist of one 35 minute running time period until games are back on schedule.  Teams will have one 30 second timeout each game, not to be used in the last two minutes.
  • Once games are back on schedule they will consist fo two 20 minute running time periods.

We will make every attempt to play every game but we will not jeopardize the safety of any player.

     

 
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